[The following is the extended portion of the "I'm Into This - Pokémon Brilliant Diamond & Shining Pearl (...Kind Of)" segment published in the February 2021 issue of HOH Magazine. It's being published here in its unabridged entirety, not because it 'deserves to stand on its own' but because editor-in-chief David Hoh felt it was too long for the 'I'm Into This' segment.]
The announcement of remakes for the Generation IV games, Pokémon Diamond and Pokémon Pearl versions, were not unexpected. In fact, I'd been expecting them since the originals came to North America in 2007. We'd recently had Pokémon FireRed and LeafGreen, remakes of the original Gen I games; so even being amazed at D/P's graphical improvements on the Nintendo DS, the most cutting-edge Pokémon games yet...I knew in the back of my mind "They're gonna remake these some day." I just didn't know when it would be, or what it would look like.
Until now.
Hmmmmmmmmmm. I'm sorry. Chalk it up to something I "Will Get Used To," but allow me to add to the "dislike" side of the aesthetic debate, that the Pokémon fan community got into the minute footage of these games premiered, as part of a Pokémon Direct presentation on the 25th anniversary of the original Pokémon debut.
The future is full of dull surprises.
Don't get it twisted: I will still buy and enjoy these games. It's important to criticize what you love, is all. Imagine the things you enjoy complexly. You're stronger and cooler when you can comfortably say something like "I really like what WandaVision was doing but the ending felt a little flat to me." It's well-rounded. Like these chibi-ass characters' heads in BD/SP.
I guess I'll just start breaking it down. Johnstone makes a fair point, and while I respect the artistic decision from ILCA (who developed the game instead of Game Freak) to literally just translate the 2D art to a 3D format...that is exactly my whole entire problem with it. I think it's a lazy decision. And not to put the blame at ILCA's feet, but Game Freak has developed every other core series/remake Pokémon game so far, and they've all looked great. Simplistic deduction, but them's the facts. It's a fine decision, but it's lazy compared to every other remake.
Yes, random Instagram post, the in-battle footage looks really good. A truly revamped Sinnoh region experience, bringing the land to life in a bigger and better way. It looks like the Sword and Shield in-battle scenes. But the battle scenery always gets massive graphical expansions as the Gens went on.
My gripe is expressly with the overworld look, which is where more than 50% of the gameplay will be spent. The Duplo player characters and NPCs I don't have an issue with, they're a little too chibi for my tastes, but that's okay. But they're indicative of the problem: they are walking around a 1:1 re-skin of the original graphics. Which is a big let-down! Sinnoh is a region of abundant landscape and bountiful biomes, and the other regions all received great graphical expansion in their remakes. Whereas BD/SP is giving us basically the same thing in 3D with a tilted angle:
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(this is technically a recreation by chipsprites on tumblr, but it's pixel-perfect) |
The first place to start would be the easy putt, comparing the Gen I games to its Gen III remakes. But we'll go a step further and also compare the Gen III remakes to the Let's Go, Pikachu! & Eevee! games that came out on the Nintendo Switch (so Gen VIII I guess? Sources say VII, and they came before Sword and Shield but, same system...) BD/SP will also be on the Switch; this segment is going to seem unfair to BD/SP, but only because a fair comparison reveals its lackluster. Let's take a look at the same plot of land in Viridian Forest:
Let's take a deeper dive into a few Kanto landmarks that show off how the style has really evolved across the first four generations, in each of which Kanto makes an appearance. From the original games (Red/Green/Blue/Yellow) to the Gen II sequels (Gold/Silver/Crystal) into Gen III's remakes of the originals (Fire Red/Leaf Green) and then Gen IV's remakes of the Gen II games (HeartGold/SoulSilver.) Here is the first area of Victory Road, with images sourced from Bulbapedia:
Next, half-step back to look at Gen II: different grid structure, but same basic geography: that giant J is still the bulk of this floor. The main thing, improved mostly by the expanded color palette of the...Game Boy Color... is the atmosphere. The entrance looks light. The cave looks dark, feels cold.
Let's also talk about this building; the Pewter City Museum of Science. As you can see, in Gen I it was as most other buildings were: simply-designed. It's just 'building, but big.' In Gen III, they designed a unique model to give it a specific fidelity. In fact, you could even infer what kind of building it is without the sign out front.
And then, naturally, they made it look even bigger and better-er for the Switch. Basically, the translation from 2D sprite overworlds to 3D, higher-definition overworlds we grew to expect was stuff like this:
And of course:
That's a reasonable expectation from where I sit! It looks the same, just bigger and richer. More alive.
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this scenery just comes alive to me, it's unreal, but it evokes a lush, dynamic nature. It's also much larger in proportion to the player character than in the original games. |
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in Gen VI with X and Y, Game Freak utilized the Z-axis perspective to add a [thematic and literal] depth to the breadth of the environment |
The Galar region looks stupendous. Seeing it made me indescribably jazzed at the mere concept of visiting a Sinnoh that looked like that. Instead, it's this:
Pokémon's core games are always "more of the same." But that's what I like about them. That's my opinion. To me, these games are about taking on similar adventures but in different regions with different Pokémon. I love that. A familiar routine that also has flexible variety; it's comforting and great. But this art style choice feels like "more of the same" in a stunted way, so I can't help but criticize. It reminds me too much of the originals' visuals. They didn't evolve.
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(dat sunset lighting in Eterna City tho) |
The Pokémon world is a reliable constant that satisfies something in me in a major way. And I know I'll still get that from the amazing in-battle vistas, the remade music, and yes, even the escapism from this weird 1:1 Tiny Overworld in BD/SP. I can feel it already starting to 'be gotten used to' as I'm writing this.
Like, really, it looks fine. It's not terribly underwhelming. But it is depressingly whelming. It should've been so much more. I should be marveling at a brand new rendition, achieved simply by copying of the aesthetics and scope of Sword and Shield. Every other remake matches the look of the other current-Gen games, and I guess I took that to be part of the 'promise' of remakes. But it's a different studio this time, so there was a different vision. And while I respect that...it feels like someone else doing a version of something, rather than a dev team revisiting and revitalizing terrain they've covered before. So it feels like a compromise.
And I know graphics are subject to change between any game's trailer and its release. That's how they fool ya. But it's not to the extent of a full art design overhaul. So it's still mostly-fair to critique.
And speaking of incomplete trailer graphics full art design overhauls, Game Freak
is working on a different kind of game set in the Sinnoh region, Pokémon Legends: Arceus. Its trailer premiering right after the BD/SP trailer almost as a preemptive salve to offer what we would feel ILCA's game utterly lacks: it is more graphically in-line with the other recent core series games. But, there's a catch; it can't just be the same as BD/SP. So it's set in the past, centuries before the Pokémon world we are used to playing in.
Fuck it, I'm in! That's an awesome concept! I love the world of Pokémon a bit more than my own; I'm very excited to get to see some of its history first-hand, and to get to wander the beauty of the Sinnoh region prior to human settlement. Shut up and take my money. No complaints about Legends: Arceus.
My only complaint about Legends: Arceus is that we didn't get Diamond and Pearl remakes from Game Freak tho. Why not give this one to another studio, or do this a few years after typical D/P remakes? But, at the end of the day, I'm glad this wasn't an 'either, or' scenario. I'm Eterna-lly grateful we're getting both.
Now, to do one last thing that's completely unfair, I'm going to share a fan-edited screenshot:
With prior gens, outlines were partly for clarity on the 3DS-level graphics in Gens VI and VII, but Sword and Shield still used them for a reason.
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Not as pronounced, but still there! |
And then look at a character model (Barry) from the BD/SP trailer:
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what's wrong with your face? |
The shading and lighting looks weird. But that might just be unfinished. So it's not a worthy critique. Here's a side-by-side of Dawn from the trailer and official [i.e. finished] promotional artwork:
Again, kind of an unfair thing to compare, since promo art, even in the same artistic medium, will differ from the game. But she looks just fine in the art; the blending of the colors on her face show its shape better, without the need for outlines. I'll chalk this particular artistic oddity to "unfinished business."
You can't criticize a game effectively from its marketing material. People seem to forget that in the knee-jerk responses to what they see in trailers. It's important to keep that in mind, folks. So it's not a matter of "outlines or no outlines." There is no one way that's "right" or "best." The style looks fine, even if that weird face-shading is final. My only gripe is with the overworld, and its scale.
I have a hard time answering "which region is the most beautiful?" I can't pick favorites like that, I'd live in 'em all. But in my imagination I kinda think it's the Sinnoh region? It's the most like the climate I live in: with its winter, calm forests, fields and lakes. Although doing this screenshot deep-dive, I've really seen that, compared to the original D/P/Pt, the other regions have (since) fleshed out their splendor and beauty. Sinnoh's overworld isn't as pretty as I remember it, or picture it, in the actual games (as opposed to depictions in the anime or other official artworks.) But I know the potential for a more realized Sinnoh beauty is there. Since remakes had just become a thing a few short years before Diamond and Pearl, I've waited the longest to see them get remade. What would a freshly revamped Sinnoh look like?
And we're kinda getting that in Legends: Arceus, but that's a different era. I wanted remakes of Diamond and Pearl to blow my mind the way Omega Ruby and Alpha Sapphire did. Like HeartGold and SoulSilver did (whose art style made a compelling argument that Johto is the most beautiful region. It even has winter, calm forests, fields and lakes.)
At the end of the day, It's just an awkward bummer. Like banging your funny bone, it feels strange but that feeling will fade. Brilliant Diamond and Shining Pearl and Pokémon Legends: Arceus should serve us all of my -- our -- Sinnoh Region Remake needs. I just really wanted ice cream cake. Not ice cream and cake.
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